Armor Class
9
Hit Points
4
(1d6 + 1)
Speed
15 ft.
STR
7
(-2)
DEX
9
(-1)
CON
11
(+0)
INT
2
(-4)
WIS
10
(+0)
CHA
4
(-3)
Damage Vulnerabilities
Force, Piercing
Damage Immunities
Poison
Senses
Darkvision 60 ft., Passive Perception 10
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.
Death Burst. upon death, the rat explodes, and all within 10 ft must succeed a Constitution saving throw (DC11) or take 3 (1d6) poison damage and be poisoned for 1 minute. The target may repeat the saving throw at the start of it's turn to end the effects early.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Comments