Death Burst. When the zombie is destroyed, it explodes in a burst of acid and guts. Each creature within 10 ft of it must make a DC 13 Dexterity saving throw, taking 14 (4d6) acid damage on a failed save, or half as much damage on a successful one.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Multiattack. The Zombie can make two attacks, only one of which can be bite.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) piercing damage plus 7 (2d6) acid damage.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 +3) bludgeoning damage.
Spew Bile (Recharge 5-6). The zombie spews bile in a 15 ft line. Each creature in that line must make a DC 13 Constitution saving throw, taking 21 (6d6) acid damage on a failed save, or half as much damage on a successful one.
Description
Bloated zombies are repulsive creatures, even by zombie standards. Their bloated body is full of acid bile they can spew at nearby enemies. They are as mindless and stupid as regular zombie and explode in a shower of acidic fluids, bones and gore when destroyed.
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