Medium or Small Humanoid, Neutral
AC 13    Initiative +2 (12)
HP 56 (9d8 + 16)
Speed 30 ft.
Mod Save
STR 12 +1 +1
DEX 14 +2 +2
CON 14 +2 +2
Mod Save
INT 10 +0 +0
WIS 16 +3 +5
CHA 13 +1 +1
Skills Deception +3, Persuasion +3, Religion +2
Senses Passive Perception 12
Languages Common
CR 3 (XP 700; PB +2)
Actions

Pact Blade. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.

Melee Attack Roll: +5, reach 5 ft. Hit: 9 (1d10+ 4) Slashing damage plus 4 (1d8) Acid damage.

Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13, +4 to hit with spell attacks):

At Will: Mind Sliver, Thaumaturgy
2/Day: Command
1/Day: Hold Person, Chaos Bolt

Bonus Actions

Spiritual Weapon (2/Day). The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.

Habitat: Any

HalFOrkBarb

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