Small Humanoid (Goblinoid), Lawful Evil
Armor Class 14 (19 with mage armor)
Hit Points 38 (7d8 + 7)
Speed 30 ft.
STR
9 (-1)
DEX
18 (+4)
CON
13 (+1)
INT
17 (+3)
WIS
12 (+1)
CHA
9 (-1)
Saving Throws INT +5, WIS +3
Skills Arcana +6, History +6
Damage Resistances Acid, Fire
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 11
Languages Any four languages plus goblin
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Spellcasting. The mage is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): fire bolt, acid splash, mage hand, prestidigitation

1st level (4 slots): detect magic, mage armor, magic missile, shield

2nd level (3 slots): misty step,melf's acid arrow

3rd level (3 slots): lightning bolt, fireball, fly

Toxic self. if the alchemist takes more than 10 points of damage from a single hit, every creature within 5 ft. of it takes 1d8 poison damage

 

Actions

Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Habitat: Swamp

ProKoala

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