Armor Class
14
(19 with mage armor)
Hit Points
38
(7d8 + 7)
Speed
30 ft.
STR
9
(-1)
DEX
18
(+4)
CON
13
(+1)
INT
17
(+3)
WIS
12
(+1)
CHA
9
(-1)
Saving Throws
INT +5, WIS +3
Damage Resistances
Acid, Fire
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Passive Perception 11
Languages
Any four languages plus goblin
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Spellcasting. The mage is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): fire bolt, acid splash, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): misty step,melf's acid arrow
3rd level (3 slots): lightning bolt, fireball, fly
Toxic self. if the alchemist takes more than 10 points of damage from a single hit, every creature within 5 ft. of it takes 1d8 poison damage
Actions
Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
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