Medium Humanoid (Orc), Chaotic Evil
Armor Class 16 Heavy Orc-Mail, Shield.
Hit Points 52 (7d8 + 21)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
12 (+1)
Skills Intimidation +3
Senses Darkvision 120ft, Passive Perception 10
Languages Black Speech, Orkish, Westron
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

AGGRESSIVE. As a bonus action, the Black Uruk Captain can move up to his speed towards a hostile creature that it can see. HORRIBLE STRENGTH. A melee weapon deals one extra die of its damage when the Black Uruk Captain hits with it (included in the attack).

Actions

MULTIATTACK. The Black Uruk Captain makes two melee attacks. BROAD-BLADED SWORD. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage if used with two hands.

SPEAR. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 3) piercing damage, or 12 (2d8 + 3) piercing damage if used with two hands to make a melee attack.

YELL OF TRIUMPH. Each creature of the Black Uruk Captain’s choice that is within 30 feet of it and can hear it gains advantage on attack rolls and Charisma (Intimidation) checks until the start of the Black Uruk Captain’s next turn. The Black Uruk Captain can then make one melee attack as a bonus action.

Bonus Actions

.

Reactions

Opportunity Attack

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Chroniclervali99

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