AC
12
No armor
Initiative
+2 (12)
HP
36
(8d6 + 8)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 12 | +1 | +1 |
| CHA | 18 | +4 | +6 |
Resistances
Fire, Necrotic, Poison
Senses
Passive Perception 13
Languages
Abyssal, Common
CR
3 (XP 700; PB +2)
Traits
-
Spells (DC 14 / +6 to hit):
-
Cantrips: Fire Bolt, Toll the Dead, Minor Illusion
-
1st (4/day): Burning Hands, Command
-
2nd (3/day): Mirror Image, Hold Person
-
3rd (2/day): Hunger of Hadar, Bestow Curse
-
-
Abilities:
-
Demonic Pact: When reduced to 0 HP, can instead explode in a 10-ft. radius of necrotic fire (3d6 damage, DEX save DC 14 for half)
-
Mad Whispers: Once per short rest, target creature within 30 ft. must succeed on a DC 14 WIS save or become frightened until end of its next turn
-
Actions
Can cast a spell 2 cantrips or make a dagger attack.
Dagger:1 target 5 ft; to hit +4; 4(1D4+2)
Description
The magic support for the demon army
Comments