Medium Humanoid (Orc), Chaotic Evil
Armor Class 17 (chain mail)
Hit Points 75 (12d8 + 44)
Speed 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
18 (+4)
INT
11 (+0)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws STR +8, CON +7
Skills Intimidation +5
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Malacath's Fury. The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attacks).

Actions

Multiattack. The orc makes two attacks with its greataxe or its spear.

Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 14 (1d12 + 5 plus 1d8) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/60 ft., one target. Hit: 12 (1d6 + 4 plus 1d8) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Battle Cry (1/Day). Each creature of the war chief’s choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief’s next turn. The war chief can then make one attack as a bonus action.

Reactions

Melee Attack

Description

Urak-Hai are medium sized creatures, many standing between 7 and 8 feet tall. Defined muscles ripple under deep red or black skin as green eyes glare with fury under dark black eyebrows and hair. Many Urak-Hai sport long greasy braids as they only shear their hair after suffering a loss in battle.

Stronger and more intelligent than their orcish cousins, Urak-Hai often form small tribes that travel and raid together. Occasionally they conscript Orcs to work beneath them as members of a standing army. 

Monster Tags: Orc

Shuacamole

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