Large Swarm of Large monstrosities, Chaotic Evil
Armor Class 14 Natural Armor
Hit Points 43 (3d20 + 5)
Speed 40 ft., Swim 45 ft., Burrow 70 ft.
STR
20 (+5)
DEX
13 (+1)
CON
20 (+5)
INT
18 (+4)
WIS
17 (+3)
CHA
8 (-1)
Saving Throws STR +9, CON +9
Damage Vulnerabilities Cold, Lightning
Damage Resistances Acid, Fire, Force, Radiant, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison, Psychic
Senses Passive Perception 16
Languages ----------
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Actions

Action Melee Attack. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 7 (1d12 + 4) [piercing] damage.

Action Screech Attack. When the creature screeches it is a 1d6 summon for more smaller ones to appear

Reactions

Reaction :
fog cloud, control weather.

Description

Its a creature in my dreams

Lair and Lair Actions

The lair is a big abandoned church in the middle of the swamp if anything gets near it sounds as if the church is active.

Lair Actions

On initiative count 20 (losing initiative ties), the Brayou takes a lair action to cause one of the following effects; the Brayou can’t use the same effect two rounds in a row:

  • The Brayou creates fog as if it had cast fog cloud spell. The fog lasts until initiative count 20 on next round

Regional Effects

The region containing a legendary Brayou’s lair is [enter the effect description], which creates one or more of the following effects:

  • always fog 250ft around the lair.
  • always night 250ft around the lair.

If the Brayou dies, these effects fade over the course of 20d20 days.

Monster Tags: Demon

Habitat: Swamp

GamingJammer

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