| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 12 | +1 | +1 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 10 | +0 | +0 |
| CHA | 8 | −1 | −1 |
Blight Form. The elemental can move through a space as narrow a 1 inch wide without squeezing. Any creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 3 (1d6) necrotic damage.
Corrupting Touch. The elemental can eat through 1-inch-thick, nonmagical wood or metal in 1 round. Any nonmagical weapon that hits the elemental corrodes and takes a permanent cumulative -1 penalty to its damage rolls. If its penalty drops -5, the weapon is destroyed.
Multiattack. The elemental makes two slam attacks
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit 5(1d6+2) bludgeoning damage plus 3(1d6) necrotic damage.
Siphon Life (Recharge 5-6). The elemental targets one creature it can see within 30 feet of it. The target must make a DC Constitution saving throw, taking 10 (3d6) necrotic damage on a failed save, or half as much damage on a successful one. The elemental regains hit points equal to the damage dealt.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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