Tiny Beast
AC 12    Initiative +4 (14)
HP 45 (7d8 + 2)
Speed 30 ft., climb 20 ft.
Mod Save
STR 14 +2 +2
DEX 17 +3 +5
CON 13 +1 +1
Mod Save
INT 12 +1 +1
WIS 12 +1 +1
CHA 17 +3 +3
Skills Animal Handling +5, Nature +8
Senses Passive Perception 16
Languages Common
CR 2 (XP 450; PB +2)
Traits

Forest Friend. This creature can communicate with any forest creature.

Sir Knutts Protection. When one of this creatures allies is below 10 health points, Knutts transforms into Sir Knutts for 10 minutes. While in this form, Sir Knutts can make the Acorn Sword attack action. Sir Knutts AC is also raised by 2 while in this form. This creatures size is medium for the duration.

Spellcasting. Sir Knutts is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +4 to hit with spell attacks). Sir Knutts has following Druid spells prepared:
Cantrips (at will): Druidcraft 
1st level (3 slots): Entangle, Goodnuts(Goodberry)

Actions

Multiattack. This creature makes two attacks.

Acorn Sword.(Sir Knutts form only) Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: (1d10 + 4) Slashing damage.

Nut Shot. Ranged Weapon Attack: +3 to hit, range 15/70 ft., 1 target. Hit: (1d8 + 4) Bludgeoning damage.

Bonus Actions

Healing Nuts. This creature eats an acorn, they regain 2 hit points.

Reactions

Acorn Shield(Sir Knutts form only). When a creature makes a successful attack against one of Sir Knutts allies, this creature grants a +1 bonus to a creatures AC until the end of that creatures next turn.

Description

A small squirrel, that when needed transforms into a 5 foot tall squirrel with a helmet made of acorns.

Habitat: Forest

Gustofer10094980

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