| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 10 | +0 | +0 |
| CON | 18 | +4 | +14 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 14 | +2 | +9 |
| CHA | 8 | −1 | −1 |
Corrupted Vines: The Ent can move through difficult terrain caused by plants without penalty. Plants within 20 feet of it wither into ash.
Soulstone Surge (Recharge 5–6). When first bloodied, the Ent’s chest crystal glows, dealing 10 (3d6) necrotic damage to all creatures within 10 ft (DC 14 Con save for half).
Whispers of the Seed. Any creature starting its turn within 10 feet must succeed on a DC 13 Wis save or hear maddening whispers, suffering disadvantage on its next attack roll.
Multiattack. 2 Slam attacks.
Slam. +7 to hit, reach 10 ft., 14 (2d8+5) bludgeoning.
Root Lash (Recharge 4–6). Vines burst from the ground in a 15-ft radius. Each creature must succeed on DC 15 Strength save or be restrained (escape DC 15).
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