Huge Swarm of Large aberrations, Chaotic Evil
Armor Class 18 Strengthed Feathers
Hit Points 350 (4d12)
Speed 120 ft., Walk 50 ft.
STR
14 (+2)
DEX
13 (+1)
CON
12 (+1)
INT
8 (-1)
WIS
10 (+0)
CHA
15 (+2)
Saving Throws STR +6, CHA +6
Skills Acrobatics +3, Athletics +3, Perception +5, Stealth +5
Damage Vulnerabilities Force
Damage Immunities Acid, Cold, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Grappled
Senses Darkvision 70ft, Truesight 100ft, Passive Perception 10
Languages Common, Primordial
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Control Wind. As a bonus action, Arassa can control the air around him in a 10-foot radius for 1 minute 

Spellcasting. Arassa is a 5-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +7 to hit with spell attacks). Arassa has the following bard spells prepared:
Cantrips (at will): Truestrike, Predigiation
1st level (4 slots): Thunderwave, Charm person

2nd Level (3 slots): Hold person, Heat metal, Shatter

3rd level (3 slots): Dispell magic, Bestow curse, Fear

4th level (2 slots): Dimension door, Confusion 

5th level (1 slot): Mislead 

Actions

Talons. Range 5ft / +6 to hit / 1d4+2 slashing. 

Wind slash attack. Wind slash attack: +6 to hit, reach 5 ft., 1 target. Hit:  (2d12 + 4) Slashing damage. 

Feather throw. RangedWeapon Attack: +7 to hit, range 10/120 ft., 2 targets. Hit:  4d8 + 4) piercing damage.

 

Reactions

Feather block. He uses his feathers to block an attack. Can be used when after or before the attack roll.

Legendary Actions

Whirlwind (Costs 2 Actions). Arassa charges up his wind element and when he is finished, anyone in a 50ft radius of him must make a Dex save higher than 18. On a failed save, you take 3d12. On successful save, they take half damage. 

Landslide (Costs 2 actions). Arassa uses his wind to create a deadly landslide, and players within a 50ft cone must make a dex save higher than 18, or take 3d12 bludgeoning damage. On a successful roll, you dodge out the way of the oncoming landslide.  

Description

One of the Pheonix Elements, Arassa is the element of air. He is a beautiful looking bird and is quite graceful with his movement. Though graceful, he is a very deadly bird. He is considered the Leader of the Pheonix Elements because of how charismatic he is. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Mountain

WizardTower

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