Control Wind. As a bonus action, Arassa can control the air around him in a 10-foot radius for 1 minute
Spellcasting. Arassa is a 5-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +7 to hit with spell attacks). Arassa has the following bard spells prepared:
Cantrips (at will): Truestrike, Predigiation
1st level (4 slots): Thunderwave, Charm person
2nd Level (3 slots): Hold person, Heat metal, Shatter
3rd level (3 slots): Dispell magic, Bestow curse, Fear
4th level (2 slots): Dimension door, Confusion
5th level (1 slot): Mislead
Talons. Range 5ft / +6 to hit / 1d4+2 slashing.
Wind slash attack. Wind slash attack: +6 to hit, reach 5 ft., 1 target. Hit: (2d12 + 4) Slashing damage.
Feather throw. RangedWeapon Attack: +7 to hit, range 10/120 ft., 2 targets. Hit: 4d8 + 4) piercing damage.
Feather block. He uses his feathers to block an attack. Can be used when after or before the attack roll.
Whirlwind (Costs 2 Actions). Arassa charges up his wind element and when he is finished, anyone in a 50ft radius of him must make a Dex save higher than 18. On a failed save, you take 3d12. On successful save, they take half damage.
Landslide (Costs 2 actions). Arassa uses his wind to create a deadly landslide, and players within a 50ft cone must make a dex save higher than 18, or take 3d12 bludgeoning damage. On a successful roll, you dodge out the way of the oncoming landslide.
Description
One of the Pheonix Elements, Arassa is the element of air. He is a beautiful looking bird and is quite graceful with his movement. Though graceful, he is a very deadly bird. He is considered the Leader of the Pheonix Elements because of how charismatic he is.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
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- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
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If the [monster name] dies, these effects fade over the course of #d# days.
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