Medium Humanoid (Any Race), Lawful Good
Armor Class 18 Armor
Hit Points 32 (4d10 + 3)
Speed 30 ft., Climb 10 ft.
STR
16 (+3)
DEX
13 (+1)
CON
15 (+2)
INT
12 (+1)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws STR +9, DEX +4, CON +6, INT +4, WIS +5, CHA +7
Damage Resistances Piercing, Slashing
Condition Immunities Frightened, Paralyzed, Petrified
Senses Passive Perception 13
Languages Common common and 1 other language
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Spear. Melee or Ranged Attack Roll: +3, reach 5 ft. or range 20/60 ft. Hit: 4 (1d6 + 1) Piercing damage.

ype: Martial Melee Weapon Cost: 15 GP Weight: 3 lbs
 

The Guard Has Proficiency with The Longsword

This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Name Cost Damage Weight Properties
Longsword 15 GP 1d8 Slashing 3 lbs Versatile (1d10), Sap
Type: Martial Melee Weapon Cost: 10 GP Weight: 2 lbs
 

The Guard has Proficiency with the Shortsword


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Name Cost Damage Weight Properties
Shortsword 10 GP 1d6 Piercing 2 lbs Finesse, Light, Vex

Monster Tags: Sidekicksupport

Habitat: Any

Treasure:  Any

HotriS

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