AC
17
Initiative
+2 (12)
HP
210
(20d12 + 80)
Speed
40 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 21 | +5 | +5 |
| DEX | 14 | +2 | +6 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | +1 |
| WIS | 14 | +2 | +2 |
| CHA | 3 | −4 | −4 |
Immunities
Poison, Psychic; Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Poisoned, Prone, Stunned
Senses
Blindsight 60 ft.; Passive Perception 12
Languages
understands common, but can't speak
CR
12 (XP 8,400; PB +4)
Traits
False Appearance While the scorpion is motionless it is indistinguishable from an ordinary statue.
Immutable Form. The ushabti is immune to any spell or effect that would alter its form.
Magic Resistance. The ushabti has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The scorpion makes two Claw attacks and one Sting attack.
Claw. Melee Attack Roll: +9, reach 5 ft. Hit: 25 (3d12 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 17) from one of two claws.
Sting. Melee Attack Roll: +9, reach 5 ft. Hit: 14 (2d8 + 5) Piercing damage plus 26 (4d12) Poison damage.
Comments