| Mod | Save | ||
|---|---|---|---|
| STR | 13 | +1 | +1 |
| DEX | 13 | +1 | +1 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 11 | +0 | +0 |
| CHA | 8 | −1 | −1 |
Respected Law-keeper Other NPC’s will not help you in any way if you are being pursued by the Constable , and will help the constable - Example , you are not in sight of the Constable . A NPC will tell the Constable where you are or went
Heavy Crossbow +3 to hit. 1d10+2 piercing, Range 100/400 ft
Short Sword 1d6 piercing, +3 to hit.
Raise the Alarm ! The Constable rings a bell to alert other Constables to the area . Summons 2 Constables to the edge of the fight. Requires bell.
Description
Constables are a peacekeeping force that don’t only arrest evildoers , but also serve as a small military. They have some melee training and a short sword but are mainly trained in ranged combat , sporting heavy crossbows to keep monsters away.
Guards
Guards protect people, places, and things, either for pay or from a sense of duty. They might perform their duties vigilantly or distractedly. Some raise alarms at the first sign of danger and defend their charges with their lives. Others flee outright if their compensation doesn’t match the danger they face.
Previous Versions
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4/20/2025 5:31:21 PM
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9/12/2025 8:41:23 PM
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9/24/2025 6:15:23 PM
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