Medium Humanoid, Neutral
AC 15 Half Plate    Initiative +1 (11)
HP 15 (2d8 + 2)
Speed 30 ft., Climb 8 ft.
Mod Save
STR 13 +1 +1
DEX 13 +1 +1
CON 12 +1 +1
Mod Save
INT 11 +0 +0
WIS 11 +0 +0
CHA 8 −1 −1
Skills Perception +2, Survival +3
Resistances Cold, Slashing
Immunities Charmed
Gear Half-Plate , Heavy Crossbow , Shortsword , 25 crossbow bolts.
Senses Passive Perception 12
Languages Common Plus one other language
CR 1/8 (XP 25; PB +2)
Traits

Respected Law-keeper Other NPC’s will not help you in any way if you are being pursued by the Constable , and will help the constable - Example , you are not in sight of the Constable . A NPC will tell the Constable where you are or went

Actions

Heavy Crossbow  +3 to hit. 1d10+2 piercing, Range 100/400 ft

Short Sword  1d6 piercing, +3 to hit.

Raise the Alarm ! The Constable rings a bell to alert other Constables to the area . Summons 2 Constables to the edge of the fight. Requires bell.

 

Description

Constables are a peacekeeping force that don’t only arrest evildoers , but also serve as a small military. They have some melee training and a short sword but are mainly trained in ranged combat ,  sporting heavy crossbows to keep monsters away.


Guards

Guards protect people, places, and things, either for pay or from a sense of duty. They might perform their duties vigilantly or distractedly. Some raise alarms at the first sign of danger and defend their charges with their lives. Others flee outright if their compensation doesn’t match the danger they face.

Previous Versions

Name Date Modified Views Adds Version Actions
4/20/2025 5:31:21 PM
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4/20/2025 5:53:06 PM
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9/12/2025 8:41:23 PM
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9/24/2025 6:15:23 PM
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Habitat: Urban

OmerossDaBigDragon

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