Armor Class
15
(Natural)
Hit Points
14
(2d12 + 2)
Speed
35 ft.
STR
17
(+3)
DEX
16
(+3)
CON
15
(+2)
INT
14
(+2)
WIS
10
(+0)
CHA
11
(+0)
Saving Throws
STR +5, DEX +5
Skills
Acrobatics +5, Athletics +5, Intimidation +7
Senses
Passive Perception 12
Languages
Common, Undercommon
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Swift Attacker. When Cole successfully deals damage, he can move up to 10 feet towards an hostile creature.
Constant Combatant. When grappled, prone, or restrained, Cole does not suffer disadvantage on attack rolls.
Actions
Multiattack. Cole makes 3 unarmed attacks, or 1 hand gun attack.
Unarmed. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.
Hand Gun. Ranged Weapon Attack: +6 to hit, range (60/360) ft., two targets. Hit: 11 (2d8+3) piercing damage and 5 (1d4+3) fire damage.
Reactions
Catch Attackers. When a melee attack targets Cole, he can use his reaction to add 2 to his AC.
Comments