Medium Humanoid (Any Race), Lawful Neutral
Armor Class 15 (Natural)
Hit Points 14 (2d12 + 2)
Speed 35 ft.
STR
17 (+3)
DEX
16 (+3)
CON
15 (+2)
INT
14 (+2)
WIS
10 (+0)
CHA
11 (+0)
Saving Throws STR +5, DEX +5
Skills Acrobatics +5, Athletics +5, Intimidation +7
Senses Passive Perception 12
Languages Common, Undercommon
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Swift Attacker. When Cole successfully deals damage, he can move up to 10 feet towards an hostile creature.

Constant Combatant. When grappled, prone, or restrained, Cole does not suffer disadvantage on attack rolls.

Actions

Multiattack. Cole makes 3 unarmed attacks, or 1 hand gun attack.

Unarmed. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.

Hand Gun. Ranged Weapon Attack: +6 to hit, range (60/360) ft., two targets. Hit: 11 (2d8+3) piercing damage and 5 (1d4+3) fire damage.

Reactions

Catch Attackers. When a melee attack targets Cole, he can use his reaction to add 2 to his AC.

Monster Tags: NPC

Habitat: Urban

MarvIsBetter

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