Artificial Lycanthrope. The werebeast has an artificially created strain of lycanthropy. It's incomplete and thus extremely painful, impossible to control, and doesn't affect the entire body. When a target is infected, they will roll from the table below. For the first failed CON save, roll twice. At the start of their turn, they must pass a CON save or roll on the table. Every time the victim fails a roll, they will grow lycanthropic traits based on the table. If the target is infected multiple times, the rolls are stacked.
1-3: Mouth
Stage One: Jaw Pain. Disadvantage to hit
Stage Two: Fang eruption
Stage Three: Permanent fangs
4-5: Hands
Stage One: Hand pain. Drops all weapons
Stage Two: Claw eruption
Stage Three: Permanent claws
Stage Four: Loss of normal function (-4 DEX score)
6: Body
Stage One: Skin itchiness
Stage Two: Fur eruption. Disadvantage to hit
Stage Three: Permanent patches of fur
Stage Four: Fur growth on more parts of the body
Stage Five: Death
Multiattack. The werebear makes two Claw attacks. It can replace one attack with a Bite attack once every 3 rounds.
Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 15 (2d10 + 5) Piercing damage. If the target is a Humanoid, it becomes infected. When infected, it is subjected to the "Artificial Lycanthrope" effects and table.
Claw. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (d12 + 5) Slashing damage. If the target is a Humanoid, it must pass a 14 CON save or it becomes infected. When infected, it is subjected to the "Artificial Lycanthrope" effects and table.
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