Large Monstrosity (Lycanthrope), Any Alignment
Armor Class 15 Natural Armor
Hit Points 231 (22d10 + 110)
Speed 30 ft., Climb 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
20 (+5)
INT
7 (-2)
WIS
6 (-2)
CHA
6 (-2)
Saving Throws CON +9
Skills Perception +7
Damage Vulnerabilities Fire
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 60 ft., Passive Perception 17
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Artificial Lycanthrope. The werebeast has an artificially created strain of lycanthropy. It's incomplete and thus extremely painful, impossible to control, and doesn't affect the entire body. When a target is infected, they will roll from the table below. For the first failed CON save, roll twice. At the start of their turn, they must pass a CON save or roll on the table. Every time the victim fails a roll, they will grow lycanthropic traits based on the table. If the target is infected multiple times, the rolls are stacked. 

1-3: Mouth
Stage One: Jaw Pain. Disadvantage to hit
Stage Two: Fang eruption
Stage Three: Permanent fangs

4-5: Hands
Stage One: Hand pain. Drops all weapons
Stage Two: Claw eruption
Stage Three: Permanent claws
Stage Four: Loss of normal function (-4 DEX score)

6: Body
Stage One: Skin itchiness
Stage Two: Fur eruption. Disadvantage to hit
Stage Three: Permanent patches of fur
Stage Four: Fur growth on more parts of the body
Stage Five: Death

 

Actions

Multiattack. The werebear makes two Claw attacks. It can replace one attack with a Bite attack once every 3 rounds. 

Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 15 (2d10 + 5) Piercing damage. If the target is a Humanoid, it becomes infected. When infected, it is subjected to the "Artificial Lycanthrope" effects and table. 

Claw. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (d12 + 5) Slashing damage. If the target is a Humanoid, it must pass a 14 CON save or it becomes infected. When infected, it is subjected to the "Artificial Lycanthrope" effects and table. 

Habitat: Urban

GlitchyWolf

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