AC
10
Initiative
+0 (10)
HP
11
(2d10)
Speed
50 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 10 | +0 | +0 |
| CON | 11 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 10 | +0 | +0 |
| CHA | 6 | −2 | −2 |
Skills
Perception +2
Senses
Darkvision 60 ft.; Passive Perception 12
Languages
None
CR
1/4 (XP 50; PB +2)
Actions
Petal Ram.
The Petal Elk turns into a giant missile colliding unto the enemy, and turning back into its Elk figure.
Melee Attack Roll: 1d20 +5
On Hit: 1d6 + 3 Bludgeoning Damage,
On Hit: Saving throw (Dexterity, Strength or Constitution, whichever is highest), Prone for 3 Rounds
Petal Burst CR 1/4.
A bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a piercing burst. Each enemy in a 20-foot-radius centered on that point makes a Dexterity saving throw,
Targets takes 4d4 Piercing damage on a failed save or half as much damage on a successful one.
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