Large Plant, Unaligned
AC 10    Initiative +0 (10)
HP 11 (2d10)
Speed 50 ft.
Mod Save
STR 16 +3 +3
DEX 10 +0 +0
CON 11 +0 +0
Mod Save
INT 2 −4 −4
WIS 10 +0 +0
CHA 6 −2 −2
Skills Perception +2
Senses Darkvision 60 ft.; Passive Perception 12
Languages None
CR 1/4 (XP 50; PB +2)
Actions

Petal Ram. 
The Petal Elk turns into a giant missile colliding unto the enemy, and turning back into its Elk figure.
Melee Attack Roll: 1d20 +5
On Hit: 1d6 + 3 Bludgeoning Damage,
On Hit: Saving throw (Dexterity, Strength or Constitution, whichever is highest), Prone for 3 Rounds
Petal Burst CR 1/4.
A bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a piercing burst. Each enemy in a 20-foot-radius centered on that point makes a Dexterity saving throw,
Targets takes 4d4 Piercing damage on a failed save or half as much damage on a successful one.

 

Habitat: ForestGrasslandHill

Vanfreyr

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