Medium Undead, Lawful Evil
Armor Class 16 Leather Armor
Hit Points 30 (5d8 + 4)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
15 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
6 (-2)
Saving Throws DEX +5, WIS +2
Skills Intimidation +7, Perception +7
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Understands all languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Turn Resistance. Bon's Elite Guard has advantage on saving throws against being turned.

Actions

Multiattack. Bon's Elite Guard makes two melee or two ranged attacks.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Reactions

Parry. Bon's Elite Guard can use its reaction to add 3 to its AC against one melee attack it is targeted by. If the added AC prevents the attack from hitting, the attack is deflected dealing no damage to the Elite Guard. To use this reaction, the Elite Guard must be able to see the attacker and be wielding a melee weapon.

 

Description

Loyalty even in death, Bon's Elite Guard will protect their leader at all costs. If possible, they will always try to get in between him and his enemies.

Habitat: Urban

CalThePaladin

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