Medium Or Small Undead, Neutral Evil
Armor Class 14
Hit Points 55 (9d8 + 27)
Speed 5 ft., Fly 60 ft.
STR
14 (+2)
DEX
16 (+3)
CON
10 (+0)
INT
12 (+1)
WIS
12 (+1)
CHA
16 (+3)
Damage Resistances Acid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing
Damage Immunities Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 12
Languages Common plus two other languages
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Incorporeal Movement. The wraith can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the wraith has Disadvantage on ability checks and attack rolls.

Actions

Longsword. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (1d8 + 4) Slashing damage.

Life Drain. Melee Attack Roll: +4, reach 5 ft. Hit: 21 (4d8 + 3) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.

Paper Storm.  Melee Attack Roll: +, reach90/90 ft. Hit: 21 (2d4 + 4) Slashing damage.

Description

The book wraith is a malevolent spirit that haunts the pages of a cursed tome. It is a medium-sized creature that appears as a dark, shadowy figure wreathed in flickering flames. The book wraith is immune to many forms of damage, including physical attacks and necrotic and psychic damage. It is resistant to cold, fire, lightning, and poison damage, and has advantage on saving throws against spells and magical effects.

The book wraith attacks by draining the life force from its target, dealing necrotic damage and potentially inflicting a deadly curse. It can also move through solid objects and has a limited form of flight, making it difficult to pin down. The book wraith can understand the languages of its creator but cannot speak.

Habitat: Planar (Shadowfell)Underdark

SenneNott

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