Armor Class
12
(Natural)
Hit Points
10
(2d6 + 4)
Speed
45 ft.
STR
12
(+1)
DEX
15
(+2)
CON
14
(+2)
INT
9
(-1)
WIS
13
(+1)
CHA
12
(+1)
Saving Throws
DEX +4, CHA +3
Skills
Acrobatics +5, Deception +5, Perception +2, Stealth +4
Senses
Passive Perception 11
Languages
Abyssal, Common
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Charger. If Cameron makes a unarmed attack immediately after or during his movement, it deals an extra 1d6 bludgeoning damage.
Parkourist. Cameron cannot be affected by difficult terrain, and can move over obstacles of 5 feet or lower without losing any movement.
Runner. Cameron can disengage or dash as a bonus action and all opportunity attacks against Cameron provoked by movement have disadvantage.
Actions
Unarmed. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
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