Medium Humanoid, Any Chaotic Alignment
Armor Class 12 (Natural)
Hit Points 10 (2d6 + 4)
Speed 45 ft.
STR
12 (+1)
DEX
15 (+2)
CON
14 (+2)
INT
9 (-1)
WIS
13 (+1)
CHA
12 (+1)
Saving Throws DEX +4, CHA +3
Skills Acrobatics +5, Deception +5, Perception +2, Stealth +4
Senses Passive Perception 11
Languages Abyssal, Common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Charger. If Cameron makes a unarmed attack immediately after or during his movement, it deals an extra 1d6 bludgeoning damage.

Parkourist. Cameron cannot be affected by difficult terrain, and can move over obstacles of 5 feet or lower without losing any movement.

Runner. Cameron can disengage or dash as a bonus action and all opportunity attacks against Cameron provoked by movement have disadvantage.

Actions

Unarmed. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Monster Tags: NPC

Habitat: Urban

MarvIsBetter

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