Medium Construct, Unaligned
Armor Class 16 Natural Armor
Hit Points 52 (8d6 + 24)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
3 (-4)
WIS
12 (+1)
CHA
1 (-5)
Skills Perception +4, Stealth +3
Damage Vulnerabilities Lightning
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Darkvision 60 ft, Passive Perception 14
Languages Common Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

 

Innate Spellcasting. The librarian’s innate spellcasting ability is Constitution (spell save DC 13). It can innately cast the following spells, requiring no material components: At will: acid splash, mending, and silence. 

Actions

PINCERS. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 13 (2d8 + 4) [piercing] damage.

BOOK. Ranged Weapon Attack: +3 to hit, range 40/80 ft., 1 target. Hit: 6 (1d10 + 1) [bludgeoning] damage.

PAPER STORM. The clockwork librarian releases hundreds of pieces of parchment that swirl and dance around the librarian. All non-construct creatures within 20 ft. must make a DC 13 Dex saving throw. On failure, creatures take 2d6 slashing damage and are blinded for 1 round. On a success, creatures take half damage and are not blinded. 

Description

These automatons are the caretakers of the Transcendental Library. They mindlessly work to keep the library organized and secure but are prone to making errors when left neglected.

ValiusEvil

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