Medium Undead, Neutral Evil
AC 21    Initiative +3 (13)
HP 132 (2d8 + 6)
Speed 40 ft.
Mod Save
STR 24 +7 +7
DEX 16 +3 +3
CON 28 +9 +9
Mod Save
INT 10 +0 +0
WIS 7 −2 +0
CHA 5 −3 −3
Vulnerabilities Force, Psychic, Radiant
Resistances All damage but Force, Radiant, and Psychic
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 8
Languages Understands Common plus one other language but can’t speak
CR 1/4 (XP 50; PB +2)
Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

has 3 attack actions

 

Actions

rapier: To hit: [roll]1d20+8[/roll] Damage: [roll]2d8+5[/roll] piercing

 slam: The commander slams his arms on the ground causing all creatures within a ten foot square around him to make a dc 16 saving throw or get knocked prone and take [roll]2d6+3[/roll] force damage but on a success the creature takes half damage but doesn't get knocked prone

Bonus Actions

AC boost: the commander boosts the AC of a zombie under my control within touch by 2 until the end of combat

Damage boost: the commander increases the damage of a zombie under my control within touch by +6 and to hit by +4 until the end of combat

Con boost: the commander boosts the Con saving throw mod of a zombies under my control within touch by +3 until the end of combat

 

Legendary Actions

(2 per dawn)AC boost: the commander boosts the AC of all zombies under my control within sight by 2 until the end of combat

(2 per dawn)Damage boost: the commander increases the damage of all zombies under my control within sight by +6 and to hit by +4 until the end of combat

(2 per dawn)Con boost: the commander boosts the Con saving throw mod of all zombies under my control within sight by +3 until the end of combat

(1 per dawn)Heal: the commander heals zombies of my choosing within sight for a total of 40 HP

(1 per dawn) the commander bellows a shockwave from his core, all non undead creatures in a 30 ft sphere make a constitution saving throw of a 17 dc or fall paralyzed on one knee and kneel to the commander dropping all items they are holding in the process on their following turns they may make a constitution saving throw with a 17 dc to willpower through it and take their turn normally however if while in this state they take any damage and are within 10 ft of the commander they get advantage on their next escape attempt however if they are farther than 10 ft they are instantly freed 

Habitat: Planar (Shadowfell)UnderdarkUrban

jonathantough

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