| Mod | Save | ||
|---|---|---|---|
| STR | 24 | +7 | +7 |
| DEX | 16 | +3 | +3 |
| CON | 28 | +9 | +9 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 7 | −2 | +0 |
| CHA | 5 | −3 | −3 |
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
has 3 attack actions
rapier: To hit: [roll]1d20+8[/roll] Damage: [roll]2d8+5[/roll] piercing
slam: The commander slams his arms on the ground causing all creatures within a ten foot square around him to make a dc 16 saving throw or get knocked prone and take [roll]2d6+3[/roll] force damage but on a success the creature takes half damage but doesn't get knocked prone
AC boost: the commander boosts the AC of a zombie under my control within touch by 2 until the end of combat
Damage boost: the commander increases the damage of a zombie under my control within touch by +6 and to hit by +4 until the end of combat
Con boost: the commander boosts the Con saving throw mod of a zombies under my control within touch by +3 until the end of combat
(2 per dawn)AC boost: the commander boosts the AC of all zombies under my control within sight by 2 until the end of combat
(2 per dawn)Damage boost: the commander increases the damage of all zombies under my control within sight by +6 and to hit by +4 until the end of combat
(2 per dawn)Con boost: the commander boosts the Con saving throw mod of all zombies under my control within sight by +3 until the end of combat
(1 per dawn)Heal: the commander heals zombies of my choosing within sight for a total of 40 HP
(1 per dawn) the commander bellows a shockwave from his core, all non undead creatures in a 30 ft sphere make a constitution saving throw of a 17 dc or fall paralyzed on one knee and kneel to the commander dropping all items they are holding in the process on their following turns they may make a constitution saving throw with a 17 dc to willpower through it and take their turn normally however if while in this state they take any damage and are within 10 ft of the commander they get advantage on their next escape attempt however if they are farther than 10 ft they are instantly freed
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