Medium Humanoid (Angel, Half-Elf, High-Elf), Lawful Good
Armor Class 26 Plate of the Dawnmartyr (Exalted), Shield of Faith, +2 AC from Honor's Last Stand
Hit Points 363 (22d8 + 264)
Speed 30 ft., Fly 60 ft.
STR
16 (+3)
DEX
16 (+3)
CON
30 (+10)
INT
12 (+1)
WIS
14 (+2)
CHA
30 (+10)
Saving Throws STR +19, DEX +19, CON +26, INT +17, WIS +18, CHA +26
Skills Athletics +10, Insight +19, Perception +25, Persuasion +17
Damage Resistances Fire, Necrotic, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold
Senses Truesight 120 ft., Passive Perception 35
Languages Celestial, Common, Elvish
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Sorcery Points. Cassandra has 12 Sorcery Points (SP).

Metamagic (Sorcerer). Cassandra can use her Sorcery Points to augment her spells. She knows Quickened Spell (2 SP) and Twinned Spell (1-9 SP).

Hex Warrior (Warlock 1 Feature). Cassandra uses her Charisma modifier for the attack and damage rolls of her Longsword, Shield Bash, and Javelin.

Improved Divine Smite (Paladin 11 Feature - Modified). When Cassandra hits a creature with a weapon attack, she automatically adds 5d8 maximized damage (40 damage) to the attack. This damage is split between Radiant (Divine Smite) and Necrotic (Hexblade's Smite).



Aura of Illumination and Dispelling (Angel).
Cassandra has an active aura that illuminates and dispels magical darkness, invisibility, and illusions within 120 feet of her.

Aura of Protection (Paladin). Cassandra and friendly creatures within 10 feet of her have a bonus to all saving throws equal to her Charisma modifier (+10). This range increases to 30 feet at a higher level.

Vengeful Blade (Custom Trait). Adds 4d10 maximized necrotic damage (40) to all of Cassandra's attacks.

Aura of Truth (Angel). No creature can speak a lie within 120 feet of Cassandra.

Determination (Custom Trait). When Cassandra drops to 0 hit points, she instead drops to 1 hit point. She can use this trait a number of times equal to her Proficiency Bonus (7 times) before needing a long rest.

Hard to Perceive (Distortion). Cassandra is practically undetectable unless a creature is within 15 feet of her. Even at that range, a creature must make a successful DC 18 Perception check to attempt to target her with an attack.

Immunity to Imprisonment (Angel & Distortion). Cassandra cannot be sealed away or trapped through non-magical or magical barriers, including the Imprisonment spell.

Immunity to Certain Attacks (Angel). All Fiends, Undead, and Evil-Aligned Characters cannot hit Cassandra. Constructs and other Angels ignore this effect.

Immutable Form (Angel & Distortion). Cassandra is immune to any effect that would alter her form.

Javelin of Backbiting (Cursed). Cassandra is unwilling to part with this weapon, keeping it within reach at all times. She has disadvantage on attack rolls made with weapons other than this one (but this rule is superseded by her frequent use of her Hex Warrior feature for her Longsword and Shield). After she throws it and it hits or misses, it immediately flies back to her hand.

Paladin's Divine Health. Cassandra is immune to disease.

Reality Anchor (Distortion). Cassandra cannot be wished out of existence, affected by other reality-altering spells, or banished.

Unburdened Movement (Distortion). Cassandra doesn't suffer from difficult terrain and is unaffected by forced movement.


 Feats & Magic Items

Determination (Custom Feat). See Determination (Custom Trait) above.

Elven Accuracy. Cassandra can reroll one of the dice when she makes an attack roll with advantage using Dexterity, Intelligence, Wisdom, or Charisma.

Gift of the Metallic Dragon. Cassandra learns Cure Wounds and can cast it once per long rest without expending a spell slot (Charisma is the spellcasting ability).

Lucky. Cassandra has 3 Lucky Points she can spend. When she makes an attack roll, an ability check, or a saving throw, she can spend one Lucky Point to roll an additional d20 and choose which of the d20s to use. When an attack roll is made against her, she can spend one Lucky Point to roll an additional d20 and choose whether the attacker's attack uses its roll or hers.

Magic Weapon. Her weapons are considered magical weapons.

Magic Initiate. Cassandra knows two Cantrips and one 1st-level spell from the Wizard spell list. 

Tough. Cassandra's maximum hit points are increased by 44 (2 HP per level).

  • Plate of the Dawnmartyr (Exalted): Advantage on saves vs. spells/magical effects. Once per turn when taking damage, gains up to 30 temporary HP until her next turn.

  • Honor's Last Stand: When a creature misses her with a melee attack, she can use her reaction to make an opportunity attack against that creature.

  • Vorpal Borealus - Cruel Winds: 30-ft. bitterly cold wind extinguishes all non-magical flames.

  • Vorpal Borealus - Gifts of the Rime: Immune to cold, resistant to fire. Knows the ray of frost cantrip.


Spellcasting

Cassandra is a multi-class spellcaster (Sorcerer/Paladin/Warlock). Her spellcasting ability is Charisma (spell save DC 25, +17 to hit with spell attacks).

  • Warlock Slots: Two 1st-level Warlock spell slots, refresh on a short or long rest.

  • Total Slots (Paladin 6 + Sorcerer 12): 9th-level full caster progression.

Level 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Slots 4 3 3 3 2 1 1 1 1
Spell Level Spells Known/Prepared (Sorcerer/Paladin/Warlock)
Cantrips (7) Eldritch Blast, Infestation (Divine Soul Evil), Fire Bolt, Shocking Grasp, Toll the Dead, 2 Wizard Cantrips (from Magic Initiate)
1st (P/S) Compelled Duel (P), Cure Wounds (F), Inflict Wounds (Divine Soul Evil), Shield (S), Thunderous Smite (P), 1st-level Wizard spell (from Magic Initiate)
2nd (P/S) Misty Step (P/S), Protection from Poison (P/S), Spiritual Weapon (S), Suggestion (S)
3rd (P/S) Dispel Magic (P/S), Remove Curse (P/S), Haste (S), Fear (S), Revivify (S)
4th (P/S) Death Ward (P/S), Staggering Smite (P), Banishment (S), Dimension Door (S)
5th (P/S) Banishing Smite (P), Destructive Wave (P), Far Step (S), Synaptic Static (S)
6th (S) Sunbeam, Circle of Death (Divine Soul Evil)
7th (S) Plane Shift, Divine Word
8th (S) Dominate Monster, Holy Aura
9th (S) Wish, Foresight
Actions

Multiattack. Four attacks with her Longsword and four with her Shield Bash. Alternatively, up to four attacks with her Javelin of Backbiting.

Vorpal Borealus Longsword (MAX DAMAGE). Melee Weapon Attack: +20 to hit, reach 5 ft., one target. Hit: 158 (1d8+17 Slashing + 40 Necrotic (Vengeful Blade) + 40 Necrotic/Radiant Smite) damage.
Vorpal Property. On a natural 20, the target is decapitated and dies, unless immune. If immune, the target takes an extra 6d8 slashing damage.

Shield Bash (MAX DAMAGE). Melee Weapon Attack: +20 to hit, reach 5 ft., one target. Hit: 100 (1d4+17 Bludgeoning + 40 Necrotic (Vengeful Blade) + 40 Necrotic/Radiant Smite) damage.

Breath of Winter (1/Day). Cassandra unleashes an icy-cold blizzard in a 100-foot cone. Each creature in the cone must make a DC 18 Constitution saving throw, taking 9d8 cold damage on a failed save, or half as much on a successful one.

Javelin of Backbiting (Thrown, ELDRITCH SMITE MAX). Ranged Weapon Attack: +20 to hit, range 60/240 ft., one target. Hit: 146 (2d6+17 Piercing + 40 Necrotic (Vengeful Blade) + 40 Necrotic/Radiant Smite + 40 Force Smite) damage.

  • Force Smite (Eldritch Smite). Adds 5d8 maximized Force damage (40) and the target is knocked Prone on hit.

Bonus Actions

Distortion Portal (1/Turn). Cassandra creates a shimmering portal from her current location to an unoccupied space she can see within 240 feet. She can immediately step through the portal and appear at the other location. The portal remains open until the start of her next turn.

Glacial Prison (1/Day). Cassandra can use her action to cause a wall of ice to spring into existence (6th-level spell equivalent, save DC 18).

Hexblade's Curse (Warlock 1 Feature) (1/Short or Long Rest). Curses a target for 1 minute. Grants +7 damage bonus, critical hit on 19-20, and heals 12 HP if the target dies.

Vow of Enmity (Paladin 3 - Vengeance Feature) (1/Short or Long Rest). Grants advantage on attack rolls against one chosen creature within 10 feet for 1 minute.

Reactions

Counterspell (Spell). Cassandra uses her reaction to attempt to interrupt a creature in the process of casting a spell.

Protective Wings (7/Long Rest). When Cassandra or a creature she can see within 5 feet is hit by an attack roll, she grants a bonus to the target's AC equal to her Proficiency Bonus (+7) against that attack.

Shield (Spell). Cassandra can use her reaction to gain a +5 bonus to her AC against one attack, including the one that triggered the reaction.

Curse of Backbiting (Special). When Cassandra rolls a natural 1 on an attack roll using the Javelin of Backbiting, the javelin flies to hit her in the back. She makes a new attack roll with advantage against her own AC. If the result is a hit, she takes the full damage of the javelin attack.

Legendary Actions

Cassandra can take 3 Legendary Actions, choosing from the options below. Only one Legendary Action option can be used at a time and only at the end of another creature's turn. Spent actions are regained at the start of her turn.

 

Distortion Engine (Costs 3 Actions)

 

Formless Abomination. Cassandra targets one creature she can see within 60 feet. The target is instantly polymorphed into a harmless, non-threatening creature (e.g., a sheep, a squirrel, a blob of ice) of Cassandra's choice with a challenge rating of 0. This effect requires no saving throw.

  • At the end of each of its turns, the target can make a DC 28 Constitution saving throw. The effect ends after the target succeeds on two consecutive saving throws.

Void of Protection. Cassandra targets one creature she can see within 60 feet. That creature immediately loses all damage resistances, damage immunities, and condition immunities for the duration of combat. This effect requires no saving throw.

Warped Reality. Cassandra can instantly change the location of up to three creatures she can see within 120 feet. She teleports each creature to an unoccupied space she can see within 120 feet of their current location. This effect requires no saving throw, and the affected creatures' movement speed is reduced to 0 until the end of their current turn.

Description

Cassandra Blair: Princess of the Angelic Empire

 

Cassandra Blair is a figure of immense significance in the multiverse, representing a unique intersection of divine lineage, personal trauma, and existential conflict.

 

Heritage and Upbringing

 

  • Lineage: Cassandra is the first-ever Half-Elf and Half-Angel hybrid.

    • Mother: Evelyn Blair, one of the current Trio Rulers of the Angelic Empire and the Empire's first ruler.

    • Uncle: Ialbadaoth Blair, also one of the Trio Rulers.

    • Father: Edward Highlend, a High Elf Sailor and one of the few remaining Elves from her original world, known as the Flourishing Seas.

  • Education and Discipline: She was raised for 18 years in the strict, moral structure of the Angelic Empire.

    • Her training and discipline were personally overseen by Abaddon, the third and final ruler of the Angelic Empire.

    • She was also mentored by her older (adopted) brother, Sable Blair, who is a redeemed Blackrazor given a special Warforged form, making him one of the Deaths of her world.

    • She was raised knowing morality and how to conduct herself the Angelic way.


 

The Dead Lands: The Era of "Angels Landing"

 

On her 18th birthday, Cassandra received a gift to explore a new world, known as the Dead Lands, created by a Tragedy named Crowley Corvi. The world, seemingly perfect for an adventure with undead to kill, was instead the site of a devastating war.

  • The Arrival (Arc 1): Cassandra's arrival was cataclysmic, marking the beginning of the era known as "Angels Landing." She joined a group called the Radiant Sun. When a leader named Noir was kidnapped by the undead-supporting group Last Hope, Cassandra called upon her family for aid.

    • Angelic Intervention: Her mother, Evelyn Blair, and her uncle, Ialbadaoth Blair, arrived and made a powerful example, inflicting a truly biblical level of destruction upon Last Hope before rescuing Noir.

    • The Shift: Ialbadaoth Blair delivered a world-wide, telepathic speech, showcasing the destruction and—most critically—removing all forms of invulnerability from all existing Gods and Storytellers. This act cemented the start of the "Angels Landing" era, making it clear that no being was above divine judgment from the Angelic Empire.

  • Storyteller Hunting (Arc 2): Cassandra's initial goal to find the source of the undead problem was quickly overshadowed by the true enemy: Mannimarco, The King of Worms.

    • Mannimarco's Success: Mannimarco declared a hunt against the Storytellers, succeeding in his goal to kill them all and going even higher to target Tragedy Crowley Corvi.

    • The Tally: Mannimarco killed 2 Storytellers, Cassandra killed 1 (who had become an enemy), and the Necromancer Jessica of The Abyss killed the final 2. This left Mannimarco as the sole remaining Storyteller (by default) and in full control of the world's narrative.


 

The Necromancer War and Personal Trauma

 

Cassandra and her party shifted focus to weakening Mannimarco by targeting his powerful allies—the Necromancers.

  1. Marie The Eternal Lich (Arc 3): Cassandra stepped onto Marie’s continent first, where Marie, despite being the same age, demolished her, killing and torturing her repeatedly. Cassandra was terrified of Marie.

    • Marie later revived the Primordial God Amechyte (creator of the continents), who destroyed Marie's continent. The Angels had to intervene to save the remaining people.

    • The siege culminated in a battle at Poseiran, where the barrier was destroyed, Leviathan (creator of the sea) fought Amechyte, and Cassandra's party managed to defeat Marie.

  2. Jessica of The Abyss (Arc 4): Jessica was a new breed of evil. Not long after the Poseiran invasion, she sneakily killed the remaining two Storytellers and killed Leviathan. This action dried up the world, rendering all sea animals and races that breathed water extinct—a massive, permanent change.

    • Jessica, leading a team of psychic vampires and Mindflayers, was eventually killed by Cassandra’s party, but not before inflicting lasting harm.

    • Jessica's Legacy: She released her shadow to torment everyone’s dreams for 10 years, and historically, she managed to kill 350 Tragedies in a meeting that Crowley Corvi was participating in, cementing her as the most powerful known Psychic in existence.

  3. Durvermir The Necromancer Dragon (Arc 5): Durvermir was the ruler of a powerful, modern, and economically thriving nation known as the Dragon Lands. From the people’s perspective, he was a great ruler, which made him a challenge not for battlefield prowess, but for reputation.

    • The party's best efforts failed to defeat him. Instead, they succeeded in getting him to betray Mannimarco, winning him over to their side through political and persuasive means.


 

The Final Sacrifice

 

  • Mannimarco's Goal: The King of Worms sought to kill Tragedy Crowley Corvi to obtain his powers.

  • The Betrayal: Mannimarco's conflict with Cassandra was intensely personal, as he was the individual personally betrayed by Cassandra's mother, Evelyn Blair. This made Cassandra’s fight an attempt to fix a "family mistake."

  • The Final Battle (Arc 6): The full might of the Angelic Empire, the alliance of the Tragedies, and the Necromancers who turned against him united for a final showdown against Mannimarco.

  • Cassandra's End: Mannimarco was defeated only because of Cassandra's final sacrifice. She used her last distortion to permanently remove Mannimarco's own plot armor and meta-narrative powers that allowed him to "Win" and forced the narrative into one where he would "Lose" instead.

  • The Aftermath: This final distortion shattered Cassandra's soul into billions of pieces, making her lost and gone—a final sacrifice for such a young angel.

Habitat: Planar (Upper Planes)

SurgDexil

Comments

Posts Quoted:
Reply
Clear All Quotes