Medium Humanoid (Goliath, Half-Orc), Chaotic Neutral
AC 17    Initiative +8 (18)
HP 152 (16d8 + 80)
Speed 40 ft., climb 20 ft., swim 20 ft.
Mod Save
STR 18 +4 +8
DEX 18 +4 +4
CON 20 +5 +9
Mod Save
INT 12 +1 +1
WIS 16 +3 +7
CHA 8 -1 -1
Skills Acrobatics +8, Athletics +8, Nature +5, Perception +7, Survival +11
Immunities Cold, Poison; Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 17
Languages Common, Giant, Orc
CR 9 (XP 5,000; PB +4)
Traits

Powerful Build. The hunter has Advantage on ability checks made to end the Grappled condition.

Relentless Endurance (1/Day). When the hunter is reduced to 0 Hit Points but not killed outright, it drops to 1 hit point instead.

Actions

Multiattack. The hunter makes two attacks, using Glavie or Longbow in any combination.

Glaive. Melee Attack Roll: +8, reach 10 ft. Hit: 15 (2d10 + 4) Slashing damage plus 10 (3d6) Poison damage.

Longbow. Ranged Attack Roll: +8, range 150/600 ft. Hit: 13 (2d8 + 4) Piercing damage plus 10 (3d6) Poison damage, and the target’s speed is reduced by 10 feet until the start of the hunter's next turn.

Spellcasting. The hunter casts one of the following spells, requiring no material components, and using Wisdom as the spellcasting ability (save DC 15):

1/Day Each: Alarm, Conjure Barrage, Entangle, Fog Cloud, Pass without Trace, Silence, Snare, Spike Growth

Bonus Actions

Adrenaline Rush (4/Day). The hunter regains 14 (2d8 + 5) Hit Points, and takes the Dash action or casts Misty Step, using the same spellcasting ability as Spellcasting.

Hunting Magic (2/Day). The hunter casts Hunter's Mark or Lesser Restoration, using the same spellcasting ability as Spellcasting.

Stalking Might (1/Day). For the next 10 minutes or until the hunter ends this effect (no action required), the hunter has Advantage on Strength checks, and its Speed increases by 10 feet.

Previous Versions

Name Date Modified Views Adds Version Actions
10/3/2024 4:45:26 PM
9
0
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Coming Soon
10/1/2025 4:43:16 PM
8
0
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Coming Soon

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