| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +8 |
| DEX | 18 | +4 | +4 |
| CON | 20 | +5 | +9 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 16 | +3 | +7 |
| CHA | 8 | -1 | -1 |
Multiattack. The hunter makes two attacks, using Glavie or Longbow in any combination.
Glaive. Melee Attack Roll: +8, reach 10 ft. Hit: 15 (2d10 + 4) Slashing damage plus 10 (3d6) Poison damage.
Longbow. Ranged Attack Roll: +8, range 150/600 ft. Hit: 13 (2d8 + 4) Piercing damage plus 10 (3d6) Poison damage, and the target’s speed is reduced by 10 feet until the start of the hunter's next turn.
Spellcasting. The hunter casts one of the following spells, requiring no material components, and using Wisdom as the spellcasting ability (save DC 15):
1/Day Each: Alarm, Conjure Barrage, Entangle, Fog Cloud, Pass without Trace, Silence, Snare, Spike Growth
Adrenaline Rush (4/Day). The hunter regains 14 (2d8 + 5) Hit Points, and takes the Dash action or casts Misty Step, using the same spellcasting ability as Spellcasting.
Hunting Magic (2/Day). The hunter casts Hunter's Mark or Lesser Restoration, using the same spellcasting ability as Spellcasting.
Stalking Might (1/Day). For the next 10 minutes or until the hunter ends this effect (no action required), the hunter has Advantage on Strength checks, and its Speed increases by 10 feet.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/3/2024 4:45:26 PM
|
9
|
0
|
--
|
Coming Soon
|
|
|
10/1/2025 4:43:16 PM
|
8
|
0
|
--
|
Coming Soon
|
Comments