Special Trait Name. Enter the description for your special trait.
Spellcasting. Be'Lakor is a 8th level spellcaster. His spellcasting ability is Charisma (spell save DC 18, +8 to hit with spell attacks). Be'Lakor has the following spells prepared:
Cantrips (at will): Produce Flame, Vicious Mockery, Poison Spray, Eldritch Blast
1st level (4 slots): Burning Hands, Command, Puppet, Cause Fear, Hellish Rebuke
2nd level (3 slots): Blindness/Deafness, Mirror Image, Cloud of Daggers, Crown of Madness
3rd level (2 slots): Fireball, Counterspell, Dispell Magic
4th level (1 slots): Wall of Fire
5th level (1 slots): Cloudkill
Multiattack: Be'Lakor makes one attack with his demon-bound halberd, one with his charioteer's whip, and two with his war horses' hooves.
Trample: If Be'Lakor moves 30 feet straight towards an enemy, he may make one attack with his war horses' hooves as a bonus action. If the attack hits, the target must make a Strength save (DC 15) or be knocked prone.
War Horses' Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (2d6 + 4) bludgeoning damage.
Demon-bound Halberd. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: (3d8 + 6) piercing, magical damage.
Charioteer's Whip. Melee Weapon Attack: +6 to hit, range 20 ft., 1 target. Hit: (1d6 + 2) slashing damage, and target is pulled 10 feet straight towards Be'Lakor.
Be'Lakor has five legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only if it's trigger condition has been met. If Be'Lakor performs the Sacrifice to the Dark Gods action, he regains 1D4 legendary actions.
Blood for the Blood God (1 Action): After successfully damaging an enemy on his turn, Be'Lakor can channel the berserk fury of Kharnath into his victim. The target must make a Charisma saving throw (DC 18). If the target fails the save they immediately make a move action to their nearest ally and make a melee attack action if they are within range. This attack has a bonus +8 to hit.
Favor of the The Great Deceiver (1 Action): Tchar, The Master of Fate, will not allow his champions to die ingloriously. As a reaction, you may add +4 to Be'Lakor's AC or saving throw.
Ecstasy of The Despoiler (1 Action): Followers of Shornaal, God of Pain, know that no sensation is as visceral or life-affirming as absolute agony; be it suffered by them, or inflicted on another. After being damaged by a melee attack, Be'Lakor may take an attack action against his attacker.
Blessings of the Plague Father (1 Action): The benevolence of the Rot God, Nurgle, knows no bounds. He desires simply to share his gifts across the mortal realms. After damaging an enemy with a melee attack on his turn, Be'Lakor can imbue the strike with Nurgle's Rot. Roll a d100 and if the result exceeds the targets current HP, the virulence of Nurgle's pox consumes the target and they are instantly reduced to 0 HP. In addition, any failed death save resulting from Nurgle's Rot instantly kills the afflicted.
Sacrifice to the Dark Gods (1 Action): At the end of another creature's turn, Be'Lakor may choose a willing or unconscious humanoid adjacent to him to sacrifice to the dark gods. Be'Lakor recovers 1D4 legendary actions. If he takes this legendary action, he cannot move in his next turn.
Description
"To Nurgle I give the contents of your slit stomach. For Shornaal shall I remove your still-beating heart. To Tchar I release your dying breath. And for Kharnath, I claim your skull." - pray of offering to the Dark Gods
Lair and Lair Actions
Region: Avernus
Lair: The Dreadhold of Avernus
Regional/Lair actions:
Conjure Horrors: Instead of taking his normal activation, Be'Lakor may tap into the chaotic energies binding the planes together, summoning any number of aberrations and/or fiends with a cumulative CR of 6 or less. These creatures are friendly toward Be'Lakor, share one initiative roll, and take one turn as a group.
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