Dig in ladz. If Bizrat does not use any of his movement on his turn creature's have disadvantage on ranged attacks against him.
Covering fire. if Bizrat hits a creature with a ranged weapon attack that creature has disadvantage on all ranged attacks against any creature that isn't Bizrat until the end of there next turn.
Long uncontrolled bursts. when under the effect of Waaagh! whenever Bizrat takes the Multiattack action he may make an additional attack with his Big Shoota
Multiattack. Bizrat makes two attacks: one with his Slugga and one with his Big Shoota or one with his Slugga and one with his Grenade
Slugga. Ranged Weapon Attack: +7 to hit, range 50/320ft., 1 target. Hit: 1d8+4 piercing damage.
Big Shoota. Ranged Weapon Attack: +7 to hit, range 100/320ft., 1 target. Hit: 2d8+4 piercing damage.
Grenade. Bizrat throws a small grenade up to 30ft away, each creature within 10ft of the of the grenade must make a DC 17 Dexterity saving throw, on a failed save they take 3d6 piercing damage or half as much on a success.
Waaagh!. (Once per day) Bizrat and any willing creatures of his choice within 30ft let out a loud warcry, they gain Advantage on attack rolls and saving throws for two turns, when the effects of Waaagh! end the affected creature has disadvantage on attack rolls and saving throws and cant be affected by Waaagh! until the end of there next turn.
Dakka Dakka Dakka!!. the next attack Bizrat makes with his Big Shoota this turn crits on a roll of 18,19,20, and critically fails on a roll of 1,2,3, if Bizrat misses his next attack with his Big Shoota this turn the gun jams and becomes unable to fire, Bizrat may use an attack with his Big Shoota to unjam the gun.
One big BOOM!. If Bizrat is hit with a melee attack he may detonate a grenade, Bizrat and each creature within 10ft of him must make a DC 17 Dexterity saving throw, on a failed save they take 3d6 piercing damage or half as much on a success.
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