| Mod | Save | ||
|---|---|---|---|
| STR | 6 | −2 | −2 |
| DEX | 20 | +5 | +5 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 15 | +2 | +2 |
| CHA | 11 | +0 | +0 |
Magic Resistance. The imp has Advantage on saving throws against spells and other magical effects.
Sting. Melee Attack Roll: +8, reach 5 ft. Hit: 8 (1d6 + 5) Piercing damage plus 7 (2d6) Poison damage. If the imp has Advantage on the attack, it instead deals 15 (3d6 + 5) Piercing damage plus 7 (2d6) Poison damage, and the target is Poisoned until the start of the imp's next turn.
Shape-Shift. The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn’t transformed.
Spellcasting. The imp casts one of the following spells without spell components, using Charisma as the spellcasting ability (spell save DC 10):
At Will: Detect Magic, Find Traps, Invisibility
3/Day: Knock
1/Day: Suggestion
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