Earth Armor. The clockwork doesn’t provoke opportunity attacks when it burrows.
Magic Resistance. The clockwork has advantage on saving throws against spells and other magical effects.
Unusual Nature. The clockwork doesn’t require air, food, drink, or sleep.
Scythe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) slashing damage plus 3 (1d6) fire damage.
Flame Flare (Recharges after a Short or Long Rest). Each creature within 15 feet of the Automata must make a DC 14 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
Description
The Cruze Volcanica Agri. Automata seldom deviate from their assigned tasks. Their large frames are built for agriculture and rarely turn hostile, only turning hostile if their fields are threatened. If threatened, it sends fiery flares through the air toward trespassers until the threat is nullified.
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