Keen Sight. The eagle has advantage on Wisdom (Perception) checks that rely on sight.
Devil’s Sight. The eagle can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
Beak. Melee Weapon Attack: 2 + your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 piercing damage.
Hurl Feathers (Recharge 5–6). Ranged Weapon Attack: 2 + your spell attack modifier to hit, range 30 ft., one creature. Hit: 2d8 slashing damage, and the target is marked as cursed until the eagle is reduced to 0 hit points. While cursed in this way, you gain the benefits of the hex spell against the target (no concentration required).
Rend Vision. Melee Weapon Attack: 2 + your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 piercing damage, and the target must succeed on a Constitution saving throw (DC equal to your spell save DC) or be blinded until the end of its next turn.
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