Gargantuan Construct
AC 13 Wooden    Initiative −2 (8)
HP 300 (2d20)
Speed 120 ft.
Mod Save
STR 13 +1 +1
DEX 6 −2 −2
CON 15 +2 +2
Mod Save
INT 14 +2 +2
WIS 13 +1 +1
CHA 13 +1 +1
Vulnerabilities Fire
Gear 300 cannonballs
Senses Blindsight 40ft, Darkvision 100; Passive Perception 8
Languages None
CR 15 (XP 13,000; PB +5)
Traits

Ship. Is a ship.

 

Actions

Ram. Melee Weapon Attack: +0 to hit, reach 0 ft., 1 target. Hit: 10 (3d20 +40 ) [Bludgening, Slashing] damage.

Cannon Fire. Ranged Weapon Attack: +3 to hit, range 90 ft., 1 target. Hit: #10 (9d10 + 0) [Bludgeoning, piercing] damage.

Board: If another ship is non-hostile or incapacitated and is within 15 ft, this ship can board and capture the ship.

Bonus Actions

Crew member: A member of the ship uses their action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Guy_with_Gun6777303

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