| Mod | Save | ||
|---|---|---|---|
| STR | 13 | +1 | +1 |
| DEX | 15 | +2 | +2 |
| CON | 11 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 7 | −2 | −2 |
| WIS | 7 | −2 | −2 |
| CHA | 5 | −3 | −3 |
Multiattack. The beaver can make 2 claw attacks.
Claw. Melee Weapon Attack: +3 to hit, reach 5ft., one target.
Hit 4 (1d4 + 2) piercing damage.
Tail Slam. Melee Weapon Attack: +3 to hit, reach 5ft., one
target. Hit 4 (1d4 + 2) bludgeoning damage. The target must
also make a DC13 Strength Saving Throw, falling prone on a
failure
Interposing Tail. When a creature within 60ft. hits the beaver,it
can interpose its tail, which grants a +1 bonus to AC against
the triggering attack, potentially turning a hit into a miss.
Description
Physical Appearance
This particular group of beavers have sleek dark
brown fur and small, beady black eyes that glare
menacingly at their foes. Their large yellow teeth
protrude from their bottom jaw, revealing a significant
strength of their bite, and abnormally tiny ears that
are misleadingly perceptive. A beaver’s feet are
webbed, suitable for swimming, and a wide stocky tail
that slams aggressively into the ground - ready to take
down even a formidable enemy.
Role and Tactics
The beavers are quite territorial and will attack
anyone or anything that appears to threaten their
land. It takes advantage of its tail, using it both in
offensive and defensive situations. In the former case,
it will use its Tail Slam attack to knock an opponent
prone, so another beaver can take advantage. If
attacked, it will interpose its tail between itself and the
attacker, taking a defensive stance and potentially
make the attack fail.
Comments