| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 16 | +3 | +6 |
| CON | 16 | +3 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 14 | +2 | +5 |
| CHA | 16 | +3 | +3 |
Grace of the Damned. The vampire swan has advantage on saving throws against being charmed or frightened.
Aquatic Predator. The vampire swan can breathe both air and water. While submerged, it can use its Bite attack without penalty.
Unholy Elegance. Creatures within 30 feet of the swan that can see it must succeed on a DC 14 Wisdom saving throw or be charmed until the end of their next turn. While charmed this way, a creature is incapacitated and its speed is 0 as it becomes entranced by the swan’s dark beauty. A creature that succeeds is immune to this effect for 24 hours.
Regeneration. The vampire swan regains 10 hit points at the start of its turn if it has at least 1 hit point and isn’t in sunlight or running water. If the swan takes radiant damage or damage from holy water, this trait doesn’t function at the start of its next turn.
Multiattack. The vampire swan makes two attacks: one with its Wing Slash and one with its Bite.
Wing Slash. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire swan regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Swan’s Drowning Embrace (Recharge 5–6). The vampire swan grapples a creature within 5 feet (escape DC 15). While grappled this way, the creature is restrained and the swan can drag it into water. At the start of the grappled creature’s turn, it must succeed on a DC 15 Strength saving throw or be forced underwater (if applicable) and begin suffocating.
Shadow Glide. The vampire swan magically teleports up to 30 feet to an unoccupied space it can see that is in dim light or darkness.
The vampire swan can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature’s turn.
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Wingbeat. The swan beats its massive wings; each creature within 10 feet must succeed on a DC 15 Strength saving throw or be pushed 10 feet and knocked prone.
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Dark Grace. The swan moves up to half its fly speed without provoking opportunity attacks.
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Gaze of Still Waters (Costs 2 Actions). One creature the swan can see within 30 feet must succeed on a DC 14 Wisdom saving throw or be charmed until the end of its next turn.
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