Black or Copper Draconic Ancestry. Dragonborn commoners have resistance to damage, depending on their coloration. In addition, they gain a breath-weapon attack, based on the same damage type. Black and copper dragonborn have resistance to acid damage.
Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage.
Acid Breath (Recharges on a Short or Long Rest). The dragonborn exhales acid in a 30-foot line that is 5-feet wide. Each creature in that line must make a DC 10 Dexterity saving throw, taking 3 (1d6) acid damage on a failed save, or half as much on a successful one.
Description
Dragonborn commoners could be the tradesmen or peasants of specifically dragonborn communities, or they might be artisans in a more cosmopolitan city or town. Regardless, in the event of a fight, one can expect them to stand their ground, though they're generally smart enough to know when to turn tail.
Black dragonborn commoners might work as fishermen or some other water-related trade, especially in marshy areas.
Copper dragonborn commoners prefer dryer climes in the hills and chaparral, working as miners or shepherds.
Inspired by Keith Ammann of The Monsters Know What They're Doing
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