| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +15 |
| DEX | 20 | +5 | +28 |
| CON | 12 | +1 | +22 |
| Mod | Save | ||
|---|---|---|---|
| INT | 28 | +9 | +9 |
| WIS | 30 | +10 | +10 |
| CHA | 28 | +9 | +9 |
Acid Absorption. Whenever the golem is subjected to Acid damage, it takes no damage and instead regains a number of Hit Points equal to the Acid damage dealt.
Berserk. Whenever the golem starts its turn Bloodied, roll 1d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object. Once the golem goes berserk, it continues to be berserk until it is destroyed or it is no longer Bloodied.
Immutable Form. The golem can’t shape-shift.
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
Pure Darkness. Any and all light sources that touch its skin for more than 5 mins gives this creature a permanent +2 for all of its ability scores.
This Monster is a level 2 spell caster. Spells include
Cantrip: Void Loids Blast, Ray of frost
1st: Ice Spear, Shield
2nd: Aganazzar's Scorcher
Multiattack. The golem makes two Slam attacks, or it makes three Slam attacks if it used Hasten this turn.
Slam. Melee Attack Roll: +9, reach 5 ft. Hit: 10 (1d10 + 5) Bludgeoning damage plus 6 (1d12) Acid damage, and the target’s Hit Point maximum decreases by an amount equal to the Acid damage taken.
Description
The Candle construct is made of what looks like to be aged copper and zinc with some moss on it as well, with lit candles on the tops of its body with some of them lit a mysterious color of blue, It seems to have eyes of flames with variation of colors but most are blue.
Previous Versions
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9/28/2025 12:03:29 AM
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Coming Soon
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