Large Undead, Neutral Evil
AC 17    Initiative -2 (8)
HP 94 (2d8 + 6)
Speed 30 ft.
Mod Save
STR 24 +7 +7
DEX 6 -2 -2
CON 24 +7 +7
Mod Save
INT 3 -4 -4
WIS 6 -2 +0
CHA 5 -3 -3
Vulnerabilities Psychic
Resistances Piercing, Slashing
Immunities Bludgeoning, Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands Common plus one other language but can’t speak
CR 1/4 (XP 50; PB +2)
Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Slam. Melee Attack Roll: +8, reach 5 ft. Hit: 44 (6d12 + 8) Bludgeoning damage. If the target is a Large or smaller creature and the zombie moved 10+ feet straight toward it immediately before the hit, the target takes an extra 18 (4d8) Piercing damage and has the Grappled condition.

Grab. attempts to grapple a creature of medium or smaller size if the creature fails it gets grabbed by one of the amalgamation's hands the amalgamation can hold up to 3 creatures grappled at a time before it gets the consequences of grappling a creature can hold a max of five creatures.

gets 2 attack actions

 

Description

large fleshy cylindrical abomination with flaps of rotted skin and arms and legs protruding out of all sides of its body.

Previous Versions

Name Date Modified Views Adds Version Actions
9/28/2025 3:57:07 AM
0
2
--
Coming Soon

Habitat: Planar (Shadowfell)UnderdarkUrban

jonathantough

Comments

Posts Quoted:
Reply
Clear All Quotes