| Mod | Save | ||
|---|---|---|---|
| STR | 24 | +7 | +7 |
| DEX | 6 | -2 | -2 |
| CON | 24 | +7 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | -4 | -4 |
| WIS | 6 | -2 | +0 |
| CHA | 5 | -3 | -3 |
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Slam. Melee Attack Roll: +8, reach 5 ft. Hit: 44 (6d12 + 8) Bludgeoning damage. If the target is a Large or smaller creature and the zombie moved 10+ feet straight toward it immediately before the hit, the target takes an extra 18 (4d8) Piercing damage and has the Grappled condition.
Grab. attempts to grapple a creature of medium or smaller size if the creature fails it gets grabbed by one of the amalgamation's hands the amalgamation can hold up to 3 creatures grappled at a time before it gets the consequences of grappling a creature can hold a max of five creatures.
gets 2 attack actions
Description
large fleshy cylindrical abomination with flaps of rotted skin and arms and legs protruding out of all sides of its body.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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9/28/2025 3:57:07 AM
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0
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2
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Coming Soon
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