Large unknown, Chaotic Evil
Armor Class 18 Natural
Hit Points 225 (6d6)
Speed 40 ft.
STR
23 (+6)
DEX
21 (+5)
CON
17 (+3)
INT
15 (+2)
WIS
18 (+4)
CHA
10 (+0)
Saving Throws DEX +11, INT +13, WIS +15
Damage Immunities Necrotic, Psychic
Condition Immunities Blinded, Unconscious
Gear Void Blade
Senses Truesight, Passive Perception 19
Languages Abyssal, Common Telepathically Only Abyssal
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Ever-Changing Body. The Warrior Of The Abyss can morph any part of its body into a any item it has recently seen.

Actions

Unholy Tendril. Physical Attack: +8 to hit, reach 30 ft., 1 target. Hit: 17 (2d10 +7 ) Necrotic Damage.

Slash. Melee Weapon Attack: +8 to hit, reach 15 ft., 1 target. Hit: 20 (2d12 + 8) Slashing damage.

Pierce. Melee Weapon Attack: +8 to hit, reach 12 ft., 1 target. Hit: 28 (4d6 + 4) Piercing damage.

Bonus Actions

Teleport. Plunges into the abyss and comes back up in another a spot within an 100 foot radius.

Reactions

Perry. Uses its sword to hit an attack back at someone, staggering them until their next turn. The one this is used on must get above a 16 dexterity saving throw.

Legendary Actions

The Warrior Of The Abyss has five Legendary Action slots which it can use per long rest.

Focus (Costs 1 Action). Focus the power of the abyss to regain 25 (4D10 + 5) hit points.

Copycat (Costs 2 Actions). It can transform itself to be any creature with a challenge rating equal to or less than its own for two of its turns. This does copy the chosen creatures stats and actions.

Description

An entity created by the abyss to protect itself from anyone who seeks its core.

Lair and Lair Actions

A seemingly never ending void with a ground made from mist that can some how be walked upon by any entity. In what appears to be the center of it is a large spire which forms towards the sky which the Warrior Of The Abyss spends most of its time overlooking the world through an orb.

Lair Actions

On initiative count 2 (losing initiative ties), the Warrior Of The Abyss takes a lair action to cause one of the following effects; the Warrior Of The Abyss can’t use the same effect two rounds in a row:

  • Mind Fog. Cause all players to have a major disadvantage on all wisdom and intelligence rolls, -8 from all WIS and INT rolls.
  • All Seeing, All Knowing. Can see the location of every single creature in its liar and know every thought that a creature is thinking (if applicable).

 

If the Warrior Of The Abyss dies, its lair will crack and shatter to pieces, as if it was glass, in a matter of minutes.

Monster Tags: DemonDemon Lord

Habitat: Any

BurntBurger44791

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