| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +9 |
| DEX | 12 | +1 | +1 |
| CON | 16 | +3 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 14 | +2 | +6 |
| CHA | 16 | +3 | +3 |
Indomitable (2/Day). The champion rerolls a failed saving throw.
Dwarven Resilience. Baerick has advantage on saving throws against poison, and resistance to poison damage.
Tactical Commander. Once per round, as a bonus action, Baerick can grant one ally within 30 feet an immediate weapon attack.
Runes of Stone and Steel. Baerick has carved dwarven runes into his armor and weapons, granting him the following abilities:
- Rune of Stone (Recharge 5–6): As a reaction when he is hit, Baerick gains resistance to all damage until the start of his next turn.
- Rune of Earthshatter (Recharge 6): As an action, Baerick slams his warhammer into the ground, forcing all creatures within 15 feet to succeed on a DC 18 Strength saving throw or be knocked prone and take 21 (6d6) bludgeoning damage.
- Rune of Endurance. Baerick has advantage on saving throws against exhaustion and magical effects that would paralyze, charm, or frighten him.
Multiattack. The champion makes three Rune-Hammer attacks.
Rune-Hammer. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage, plus 7 (2d6) force damage..
Second Wind (Recharges after a Short or Long Rest). The champion regains 20 hit points.
Rune of Stone (Recharge 5–6): As a reaction when he is hit, Baerick gains resistance to all damage until the start of his next turn.
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