| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 13 | +1 | +1 |
| CON | 20 | +5 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 7 | −2 | −2 |
| WIS | 9 | −1 | −1 |
| CHA | 7 | −2 | −2 |
Loathsome Limbs (4/Day). If the troll ends any turn Bloodied and took 15+ Slashing damage during that turn, one of the troll’s limbs is severed, falls into the troll’s space, and becomes a Troll Limb. The limb acts immediately after the troll’s turn. The troll has 1 Exhaustion level for each missing limb, and it grows replacement limbs the next time it regains Hit Points.
Regeneration. The troll regains 15 Hit Points at the start of each of its turns. If the troll takes Acid or Fire damage, this trait doesn’t function on the troll’s next turn. The troll dies only if it starts its turn with 0 Hit Points and doesn’t regenerate.
Magical Resistance: The troll has advantage against spells and magical effects.
Multiattack. The troll makes three Crystal Rend attacks.
Crystal Rend. Melee Attack Roll: +6, reach 10 ft. Hit: 11 (2d6 + 4) Slashing damage.
Charge. The troll moves up to half its Speed straight toward an enemy it can see.
Crystal Mirror. The troll may choose to fail a saving throw for a spell. If it does, it may immediately regain half of the spell's damage as health and duplicates that spell targeting the original caster.
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