AC
13
Initiative
+1 (11)
HP
10
(2d8 + 2)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 11 | +0 | +0 |
| DEX | 12 | +1 | +1 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Senses
Passive Perception 10
Languages
Common, Draconic
CR
1/2 (XP 100; PB +2)
Traits
Steady as She Goes. On the deck of a ship, the crewmate has advantage on ability checks and saving throws made against effects that would knock it prone or shove it overboard.
Actions
Scimitar. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
Musket. Ranged Weapon Attack: +4 to hit, range 60/120 ft., one target. Hit: 8 (1d12 + 2) piercing damage.
Description
Is for my campaign. are humanoids
Comments