Medium Humanoid, Neutral
AC 13    Initiative +1 (11)
HP 10 (2d8 + 2)
Speed 30 ft.
Mod Save
STR 11 +0 +0
DEX 12 +1 +1
CON 12 +1 +1
Mod Save
INT 10 +0 +0
WIS 10 +0 +0
CHA 10 +0 +0
Senses Passive Perception 10
Languages Common, Draconic
CR 1/2 (XP 100; PB +2)
Traits

Steady as She Goes. On the deck of a ship, the crewmate has advantage on ability checks and saving throws made against effects that would knock it prone or shove it overboard.

Actions

Scimitar. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.

Musket. Ranged Weapon Attack: +4 to hit, range 60/120 ft., one target. Hit: 8 (1d12 + 2) piercing damage.

Description

Is for my campaign. are humanoids

the_paleotree_industry_nl

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