Large Humanoid, Neutral Evil
Armor Class 12
Hit Points 60 (8d10)
Speed 35 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
22 (+6)
Saving Throws CHA +10
Skills Deception +12, Stealth +4
Damage Resistances Cold, Necrotic
Senses Darkvision 180 Feet, Passive Perception 11
Languages Understands all Languages
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Preferred Prey: +2 to attack and damage rolls vs humanoids.

Actions

Claw. Melee Weapon Attack: +4 to hit, reach 10 ft., (2d4 + 3) Magical  Slashing damage. 

Bonus Actions

Bite. Melee Weapon Attack: +4 to hit, reach 10 ft.,   (1d8 + 3) Magical Piercing damage.

Enticing words.  Range of 500 feet.  Charisma saving throw DC 17. You can target only one creature at a time with this as well as affect only one at a time.  You speak enticing words to a creature (must have an Intelligence of 4 or higher) in a language it understands, usually mimicking the voice of a loved one that it wishes to see, and it will be tempted to follow you (every round it will dash or walk towards you until exhausted).     If a target's saving throw is successful or the effect ends for it, the target is immune to the Wednigo's Enticing words for the next 24 hours.  Another creature can snap it out of its trance (though it might be forced to yell or shake the tranced one to do so).  This effect also ends if the tranced one sees something of extreme distress (monsters, deadly terrain, etc) or you are hit that turn. 

Description

Invites people into the forest for a quick bite

Previous Versions

Name Date Modified Views Adds Version Actions
9/29/2025 8:01:01 PM
22
1
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Coming Soon

Habitat: ForestMountain

Rikumario

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