Tiny Celestial, Neutral Good
Armor Class 13
Hit Points 10 (3d4 + 3)
Speed 30 ft., Walk 25 ft.
STR
4 (-3)
DEX
14 (+2)
CON
12 (+1)
INT
3 (-4)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws WIS +5
Skills Insight +5, Perception +5
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Mundane Attacks
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 60ft, Passive Perception 15
Languages Celestial
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Blessing of the Coop: A creature that completes a long rest while caring for or protecting the celestial chicken gains inspiration (DMG variant rule), and recovers 1 additional hit die during the rest.

Innate Spellcasting: Cluckthulu’s spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:

At will: light

1/day each: bless, healing word, shield of faith

Actions

Radiant Peck: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
Hit: 4 (1d4 + 2) radiant damage. If the target is undead, it takes an additional 2 radiant damage.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Holy Cluck (1/Day). As a reaction when it takes damage, the celestial chicken can emit a radiant burst of clucking. Each hostile creature within 10 feet must succeed on a DC 12 Wisdom saving throw or be blinded until the start of their next turn.

Description

Celestial Chickens are tiny divine messengers of serenity and sudden judgment. Often sent by deities of light, peace, or agriculture, they flutter about like sacred lanterns — until provoked, at which point they become radiant missiles of judgmental poultry vengeance.

They are sometimes found nesting in forgotten shrines, protected by old temple guardians, or hitching rides with clueless farmhands bound for destiny.

alandm01

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