Huge Dragon, Any Non-Good Alignment
AC 22 Plate    Initiative +4 (14)
HP 235 (20d12 + 15)
Speed 35 ft., fly 30 ft.
Mod Save
STR 17 +3 +13
DEX 14 +2 +9
CON 16 +3 +13
Mod Save
INT 16 +3 +11
WIS 16 +3 +11
CHA 16 +3 +11
Resistances Slashing from Nonmagical Attacks, Extra damage caused by Sneak Attack and Critical Hits, Bludgeoning
Immunities Blinded
Senses Passive Perception 16
Languages Common, Draconic
CR 14 (XP 11,500, or 7,200 in lair; PB +5)
Traits

Adamantine Armor. When this creature is hit by a critical hit, make that hit a normal hit.

Spellcasting. The Abergon is a 8th-level spellcaster. Its spellcasting ability is Constitution (spell save DC 17, +7 to hit with spell attacks). The Abergon has the following spells prepared:
2nd level (3 slots): Darkness
3rd level (2 slots): Bestow Curse
8th level (1 slot): Soul bind

Actions

Multiattack. This creature makes two Rend attacks and one Bite attack

Rend. Melee Attack: +9 to hit, reach 10 ft., 1 target. Hit: 23 (3d10 + 5) Slashing damage.

Bite. Melee Attack: +6 to hit, reach 10 ft., 1 target. Hit: 19 (2d12 + 6) Piercing damage.

Darkening Beam. Ranged Attack: +7 to hit, range 20/100 ft., 1 target. Hit: 21 (2d12 + 3) Necrotic damage. The creature that was hit by this attack is now blinded until the end of this creatures next turn.

Bonus Actions

Roar of Terror. If this creature makes 3 successful attacks in one turn, they may roar, causing one creature that is within 50 feet of it to make a DC 13 Constitution saving throw. If they succeed, they cannot be affected by this Bonus Action for 1 minute. If they fail, that creature has the incapacitated condition until the end of this creatures next turn. 

Reactions

Helm of Darkness: If this creature is hit by an attack that would cause the blinded condition, it may ignore that attack and cannot be blinded for 1 minute.

Legendary Actions

This creature may use 3 legendary actions per initiative roll.

Legendary Resistance (Costs 1 Actions). If this creature fails on a saving throw, it may choose to succeed instead.

Description

A large dragon covered in Adamantine armor, fitted for a dragon. The few parts of it that aren't covered show dark purple-black scales.

Lair and Lair Actions

Lair Actions

On initiative count 9 (losing initiative ties), the Abergon takes a lair action to cause one of the following effects; the Abergon can’t use the same effect two rounds in a row:

  • A circle of darkness ripples out from the Abergon. All creatures in a 50 foot radius around the Abergon must succeed on a DC 16 Constitution saving throw or take 5d12 Necrotic damage.
  • For 1 minute, if this creature is hit by a melee attack, that creature has the poisoned condition until the end of the Abergons next turn.

 

Habitat: Planar (Shadowfell)

Gustofer10094980

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