Dwarven Resilience. Borin has advantage on saving throws against poison, and he has resistance to poison damage.
Battle Hardened. Borin has advantage on saving throws against being frightened.
Fanatic Loyalty. When an ally within 30 ft. is reduced to 0 HP, Varis can choose to gain advantage on all attack rolls until the end of his next turn.
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 10 (1d12 + 4) slashing damage.
Throwing Hammer. Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target.
Hit: 5 (1d6 + 2) bludgeoning damage.
Second Wind (1/day). Borin regains 8 (1d10 + 3) hit points.
Parry. Borin adds +2 to his AC against one melee attack that would hit him. To do so, Borin must see the attacker and be wielding a melee weapon.
Description
Borin is a gruff, battle-worn dwarf who enforces the cult’s will with brutal strength. His chain mail is scarred and soot-stained, and his eyes gleam with unwavering loyalty to the sect’s dark captain.
Lair and Lair Actions
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