AC
14
Initiative
+3 (13)
HP
18
(4d8)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 17 | +3 | +3 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 8 | −1 | −1 |
Resistances
Necrotic
Immunities
Poison; Charmed, Exhaustion, Poisoned
Senses
Darkvision 60 ft.; Passive Perception 10
Languages
None
CR
2 (XP 450; PB +2)
Traits
Fear Aura. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the Corrupted Soul. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to this ability for 24 hours.
Spider Climb. The Soul can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Actions
Multiattack.. The Soul makes two attacks of its choice.
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 3 (1d6) Necrotic damage.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.
Comments