AC
15
Initiative
+3 (13)
HP
120
(21d10 + 105)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 9 | −1 | −1 |
| CON | 20 | +5 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 11 | +0 | +0 |
| CHA | 1 | −5 | −5 |
Immunities
Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 120 ft.; Passive Perception 10
Languages
Understands Common plus two other languages but can’t speak
CR
3 (XP 700; PB +2)
Traits
Amber Form. The guardian can’t shape-shift and its strength can't be lowered or be pushed.
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The golem makes two attacks, using its Spike attack
Spike. Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d6 + 2) pricing damage.
Amber breath weapon. ranged attack roll +5 2d6 reach 30ft cone hit 3d6 +5 fire damage charges = 5 per day
Bonus Actions
Slow (Recharge 5–6). The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).
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