Lava Blood. Whenever the Caldera Giant takes slashing or piercing damage, all creatures within 5 feet automatically take fire damage equal to half the slashing/piercing damage, or half of that on a successful DC 14 Dexterity saving throw.
Innate Spellcasting. The giant’s innate spellcasting ability is Charisma (spell
save DC 16). It can innately cast the following spells, requiring no material
components, as if they were 4th level spells:
- At will: continual flame, detect magic, fire bolt (2d10), heat metal
- 3/day each: fireball (9d6), hellish rebuke (5d10), wall of fire
Multiattack. The giant makes two bastard sword attacks.
Bastard Sword. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 30 (5d8 + 7) piercing damage.
Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 34 (5d10 + 7) bludgeoning damage.
Description
With dark skin and flaming red hair, fire giants have a fearsome reputation as soldiers and conquerors. They dwell among volcanoes, lava flows, and rocky mountains, and are known for their ability to burn, plunder, and destroy.
Caldera giants are a rare evolution of the more common fire giant. Growing slightly larger, reaching more to heights of twenty-two or twenty-three feet, their flesh hardens and becomes like volcanic rock while their fiery red hair turns to actual flame. It is rumored their blood becomes as hot as magma. These giants are fearsome lords, dangerously territorial of their fiery homes, and capable of deep schemes and long-reaching machinations.
Comments