Small Undead, Neutral Evil
AC 11 Ash-dusted hide    Initiative +1 (11)
HP 10 (3d6)
Speed 30 ft.
Mod Save
STR 9 −1 −1
DEX 13 +1 +1
CON 12 +1 +1
Mod Save
INT 3 −4 −4
WIS 10 +0 +0
CHA 5 −3 −3
Resistances Fire, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60; Passive Perception 10
Languages None
CR 1/2 (XP 100; PB +2)
Traits

Ashen Body: When reduced to 0 hit points, the Ash Husk collapses into a pile of smoldering ash. Each creature within 5 feet must succeed on a DC 11 Con saving throw or cough and choke on the cloud of ash, becoming blinded until the start of their next turn.

Flicker of Voices: When a creature starts its turn within 5 feet of the Ash Husk, it must succeed on a DC 11 Wis saving throw or hear distorted whispers of lost villagers. On a failure, the creature has disadvantage on its next attack roll.

Actions

Ashen Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) necrotic damage.

Suffocating Embers. Recharge 3: The Husk exhales a puff of glowing ash in a 10-foot cone. Each creature in the area must make a DC 11 Con saving throw, taking 2d4 fire damage on a failed save, half as much on a successful one.

Bonus Actions

Burning Ember. When the Ash Husk deals damage via Ash Claws or a failed save on Suffocating Embers, it may use a bonus action to plant a burning ember on that target. The ember latches onto clothing, armor, or flesh.

  • At the start of the target's turn, the ember deals 1d4 fire damage. 
  • The ember may be removed by spending an action to smother it (no damage that turn) or by killing the Ash Husk

A creature may only have one ember on them at a time from a given Husk. Multiple Husks may plant an ember on one target.

SnowShankington

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