Special Equipment. ΛρσcαρhεrιcαΓ has a Ring of Telekinesis and a +2 Adamantine Scythe. It also possesses several other minor magic items that it is not currently attuned to.
Evasion. When ΛρσcαρhεrιcαΓ is subjected to an effect that would force it to make a Dexterity saving throw, it takes no damage on a success and only half damage on a failure.
Hold Breath. ΛρσcαρhεrιcαΓ can hold its breath for up to 15 minutes.
Impending Doom. ΛρσcαρhεrιcαΓ is immune to effects that target fiends and adds its Charisma bonus to its AC. Furthermore, if it dies, some event will always occur that brings it back, as it is still destined to destroy the world.
Siege Scythe. ΛρσcαρhεrιcαΓ's scythe does maximum damage against objects and structures.
Silent Death. When ΛρσcαρhεrιcαΓ makes an attack roll with advantage and hits, it does 2d6 extra weapon damage and target must succeed a DC 15 Intelligence saving throw or be stunned for 1d6 rounds.
Spellcasting. The ΛρσcαρhεrιcαΓ is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The ΛρσcαρhεrιcαΓ has following assorted spells prepared:
Cantrips (at will): Acid Splash, Eldritch Blast, Mage Hand (the hand is invisible), Thaumaturgy, Prestidigitation
1st level (4 slots): Catapult, Cure Wounds, Identify, Shield
2nd level (6 slots): Blur, Cloud of Daggers, Darkness, Enlarge/Reduce (enlarge self only), Hold Person, Invisibility, Levitate (self only),
3rd level (4 slots): Counterspell, Daylight, Dispel Magic, Revivify
4th level (3 slots): Confusion, Dimension Door
Action Melee Attack. +2 Adamantine Scythe: +7 to hit, reach 5 ft., 1 target. Hit: 11 (2d4 + 6) slashing damage.
Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.
Description
This 8 foot tall, glowing red-eyed terror that is the harbinger of the end would like you to call it Alex, since it has long since given up on getting anyone to correctly pronounce its name. Due to an ancient and strange ritual performed by some powerful evil wizards and ancient entities you probably don't want to know about, this horrible being was brought into existence, fated to bring about the end of the known world roughly 30,000 years from now. Bored with waiting for its fate, it took up adventuring and has contributed towards saving the world from more than one massive catastrophe. Its disposition towards anyone can shift from fraternal to psychopathic in mere seconds, so people had best treat it with respect. Though it acts friendly with almost everyone it meets initially, it is still erratic, destructive, and cruel. It can still make a good ally, valuing its own reliability, if not its own trustworthiness. It mastered it's own unconventional form of magic, with it's style of magic based more off of altering the perception of reality possessed by those around it, using their willpower to fuel its magical ability.
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