| Mod | Save | ||
|---|---|---|---|
| STR | 6 | −2 | −2 |
| DEX | 20 | +5 | +17 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 14 | +2 | +13 |
| CHA | 18 | +4 | +13 |
Incorporeal Movement. The wraith can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Sunlight Sensitivity. While in sunlight, the wraith has Disadvantage on ability checks and attack rolls.
Stormbound Soul. When the wraith takes lightning or thunder damage, it regains hit points equal to half the damage dealt instead of taking damage.
Air Step. The wraith can pass through solid barriers up to 1 foot thick without needing to squeeze.
Life Drain. Melee Attack Roll: +6, reach 5 ft. Hit: 21 (4d8 + 3) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.
Tempest Slash (Recharge 5–6). The wraith lashes out with a blade of cutting wind. Each creature in a 15-foot cone must make a DC 16 Dexterity saving throw, taking 27 (6d8) slashing damage plus 13 (3d8) lightning damage on a failed save, or half as much on a success.
Howl of the Storm (Recharge 6). The wraith emits a shrieking gale. Each creature of the wraith’s choice within 30 feet must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of its turns, ending the effect on itself on a success.
Description
Air Genasi are naturally attuned to freedom, skies, and the restless winds. To imprison one is an act of cruelty — to corrupt one, an abomination. When the infamous pirate-slaver Turvish Evil-Eye captures Air Genasi, he does not simply chain their bodies. He uses his dreaded capture lamps — cursed lamps forged with voidfire and necrotic glass. These lamps siphon away the Genasi’s elemental spark, distorting it into something hateful and hollow.
What emerges is an Air Genasi Wraith: a soul ripped from its mortal vessel, twisted by both undeath and the howling storm within. Their forms flicker like living lightning clouds, faces torn between anguish and rage. The faint smell of ozone clings to them, and the echo of rushing wind fills the silence before their attacks.
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